Otha Campaign Session Detail 3.5 Rules Online
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External Links: Paizo Campaign Archive: Sons Of The Vast


Friday, December 22, 2006

Seasons Greetings from the Kir-lanan

Right in time for the holidays, get your very own anti-god Kir-lanan doll. Don't delay, act now. Makes a great stocking stuffer!

Pictured to the left: one of the Kir-lanan alighting atop a church rail in the ancient Temple of Selûne in Kurth. Notice the symbol of the goddess in the circular while disk within the rail. Her name is inscribed in Thorass within the stone beaneath, presumably revealed when the facade is removed after extensive renovation of the structure by Evan and his team.

Over the tendays that follow, Evan's focus becomes the restoration this holy site, conducting several short pilgrimages to Mooncrest Hill just south of the city. Haelimbrar is legally prevented from supplying any fiscal payment for supplies, but the respect earned by the CoLD is enough to motivate the Dwarves of Moradin, patrons of Selûne, and others to offer very low cost labor (including the expertise of the master archetect, Durnan Gravelshield—provided the Ironmine Tavern is wiling to supply low-cost ale to fuel the effort.)

Evan's following doubles by the month of Flamerule, a good start to his church with a patronage of 30 commoners.

Wednesday, December 20, 2006

Enchanted Item History #4

Corim's Golden Quiver of Magical Arrows

Corim's Golden Quiver of Magical Arrows was discovered at the bottom of Darkmantle Lake, located east of Iroth beneath the Giantspike arm of the Earthspur Mountains on 7 Mirtul, 1373. The quiver, plated in gold and possessing an anti-entropic protection, radiates magic along with six enchanted arrows contained within. Each arrow is unique having a different style and feather color as though these were a collection of arrows gathered from various lands and without relation to the quiver itself.

Power
The quiver provides no boon to its owner, but will never fade, rust, or otherwise deteriorate unless it's protective magic is first dispelled. Upon examination, an enscription upon it reads:

Guildhall of the High Forest
"Leader Of The Hunt"
Year of the Morningstar

Each arrow possesses a different magical property, activated upon impact. The arrow descriptions, along with matching feather colors follow:

I. Arrow of Biting+1 (Red): Fort DC 16 else 1d10 Con/1d10 Con
II. Acidic Burst+1 (Green): 1d10+1 dmg
III. Everbright+2 (White): Flash brilliant light, all w/in 20 ft. of target Reflext DC16 else blinded 1d4 rnds.
IV. Quickloading+3 (Clear): Attack, then begin round
V. Screaming+4 (Yellow): Low hum, high pitch on impact, 1d6+4 sonic dmg, effective even in silence
VI. Vampiric+5 (black): Fort save DC 16 else add'l 1d10 dmg given to wielder, cannot exceed max wielder hp.
At least two arrows (red and black) have been destroyed in battle against worthy opponents, Tyrauroth and Saultair respectively.

Monday, December 18, 2006

To: The Company of Light & Darkness
From: Bromar of the Goldenforge Clan
Re: Your Shipment
Date: 13 Mirtul 1373

Got the goods. Without so much as a word from you, Animosus, I know what duty you've asked of me.

Saturday, December 16, 2006

Enchanted Item History #3

Armor of The Triad
Answering a plea from a neighboring town who had suffered gruesome deaths of their townsfolk, Unther Ravenhelm and the Company of the Talking Shield entered the Drumlin Hills of Beluar’s Hunt some 20 winters ago and dug away a hill around some stones that looked to be broken pieces of pillars. The company opened a tomb that was home to a lich who’s skull-head had antlers like a great stag. The stag-headed lich had recently slaughtered dragon worshiping cultists with its terrible magic in ways similar to the deaths of local townsfolk, tearing the cultist’s bodies apart with phantom claws.

The lich had in its possession a fine suit of armor that confers a powerful blessing upon the wearer. Although many attempts to identify the exact origin of the armor have failed, it was Unther who identified the similarity between the armor’s curved style markings and design markings in the old Temple of Tyr in Mulmaster. Sections of the armor display three successive curves in reference to the joining of forces of three of Faerûn’s deities for good causes. The God Torm joined up as the Just Gods' War leader, and together with Ilmater, these Gods are referred to as the Triad to this day.

Power
In addition to functioning as +2 platemail armor, this refitted suit confers the following known powers upon its wearer:

Strength Special Ability: A character wearing this armor gains a +4 enhancement bonus to Strength.
Command Special Ability: A character wearing this armor always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, this armor carries a powerful aura that gives a +1 bonus to Charisma and a +2 enhancement bonus on Will saves to all allies within 30 feet.

It is likely that this suit of armor once belonged to a paladin of one (or all)of the Triad Gods. Perhaps he was either destroyed by the stag-headed lich, or was himself overcome by evil and thus became the evil creature. If the suit possesses additional powers, they were never verbally mentioned by Unther, or perhaps notes about the suit’s powers yet remain in his adventuring journals.

Although appearing as new as the day it was forged, an expert once appraised the suit’s age to be about 150 years old. The armor is currently doned by Commander Animosus Constans, having been precisely refitted for him by master smiths.

Tuesday, December 12, 2006

Enchanted Item History #2

KELESTRI'S FIREBRAND

Kelestri’s Firebrand: This +2 flaming longsword was made by Kelestri Umberton in Bromar Goldenforge’s smithy on 1 Mirtul, 1373 D.R. The original hand-crafted masterwork sword was forged during Kelestri’s distant travels from Calimshan to the Vast. During an unexpected mishap in the ancient forge at Respite Run, Kelestri’s well-crafted weapon was mixed with the reckless power of several items that created a magical fire. This potent and unique weapon was forged by the random combination of: the ancient forge’s mystic fire, Kelestri’s own racial ability to flare fire, the explosion of a book’s enchanted script (from the library of the late Unther Ravenhelm), random potion ingredients, and the taming of a fire elemental by Kelestri.

The hilt and crossguard, although made of mythral, now appear corroded but is actually smooth, the hilt looks as though it has been charred by fire.

Kelestri’s Firebrand has the following powers:
This weapon functions at all times with an Atk+2/Dmg+2 bonus. The user of this sword possesses the ability to speak Ignan. This firebrand is hot to the touch. The weapon may possess other powers than those listed here due to the mixture of magic infused into the sword, but these are currently unknown.

Three times/day, when the sword is drawn, the weapon's flames sparkle bright green indicating its powers are activated. During the swords activation period the weapon delivers to an opponent an additional 1d4 fire damage as though struck by a small fire elemental contained within the sword. During the activation period, any roll of a natural 20 triggers the special attack of burn as though the target is hit with a fire elemental’s slam attack causing bludgeoning damage (1d4) plus fire damage (1d4). Those hit must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.

Sunday, December 10, 2006

Enchanted Item History #1

VORPAL DAGGER OF AMRUTLAR

HISTORY
Mauran “Manacles” Deepwell, a halfling adventurer of the Cabal of the Crown, stole this dagger from a locked chest in the possession of Thormund, Counselmaster of the hamlet of Respite Run on 2 Mirtul, 1373.

The weapon once belonged to Fyevarra, a female Rashemi spellcaster who dropped the dagger in combat while struggling to avoid the magical pull of a planar portal. It was Unther Ravenhelm who brought the weapon back to Respite Run. He collected it, along with a sack full of other treasures, while on an adventuring expedition in the Earthfast Mountains near Dragon Falls.

Fyevarra’s father Jandar, a Red Wizard from the city of Amrutlar, crafted and enchanted the dagger using his specialization in transmutation, and with the assistance of the necromancer, Mechlaezel. Together, over the course of 110 days, these two mages crafted a wonderful set of items that included an amulet and a bloodstone ring pair.

The dagger now strikes on the behalf of Slyl Garrotte, The Deadly One, rumored to dwell in the Far Vast.

POWER

This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures are unaffected, and occasionally the weapon severs a finger, hand, or arm instead of the head of it’s intended victim.

Saturday, December 09, 2006

GAME MONDAY IN WADSWORTH

All - we have a great outpouring of support for getting together at Kelestri's house on Monday December 11th. See you there!
  • Address and Directions have been sent to your e-mail inbox
  • We are 100%-GO for Monday, thanks everyone!

Monday's game (Session 29: The Heroes Return) contains focus on character development, story development, and adventure. Enjoy~!

Thursday, December 07, 2006

George Bush singing "Sunday Bloody Sunday"

I think you'll get a kick out of this one, perhaps for different reasons. Enjoy.

Monday, December 04, 2006

Mystic Fire's Burning Prayer of Transformation

"To behold the face of a god and live..."

Kelestri's Prayer Before Forge's Flame Undying, Remnant of the World's First Perfect Fire:

I pray thee, Mother of Magic, that you will guide my hand as I partake of this flame. I reach inside to call forth Forge’s Flame Undying, the World’s First Perfect Fire, the beginning and the end of all things.

Now, I must pray elsewhere, to whom or what I know not. I pray that AO, master of Gods, will assign my prayer, my true desires, to the god or gods that must hear it to ensure I am preserved, not destroyed by the act of taking this flame, though I understand that fire is power. I know that fire brings transformation to all it touches. I accept any necessary transformation this fire brings.

Just as fire will surely come one day to obliterate the earth, I know that all things once began with fire. And so it goes from birth to death, from fire to fire, now and forever.

Fire transforms us, it hardens and strengthens as in a forge, through it’s skilled application. Fire purifies and brings forth iron from ore and forces steel from iron. Like fire I become stronger as my life burns itself out. Fire burns away that which is strangling the roots of forests and clears it for renewed growth.

With this understanding I shall not become strangled by ephemeral possessions in this life. Fire brings forth light in the darkness. My life shall be a candle that reveals new things to all around me.

Fire makes things of the wild flee in fear. My actions shall be brave and fear shall not overcome me. Fire purifies nature, making food safe to be eaten without worry. I welcome purification of my soul, that I need not worry for my life. [By this point the written text had ended and Kelestri continued the prayer as though it were memorized or written upon her heart. She then concluded with the following:]

I shall deny not my passions. Passion is the energy that brings forth personal power. Change is spread like flames across a field of grass. I shall be the spark that starts the fire. Flame purifies and makes way for the new. I shall cleanse that which has stagnated. Come forth! Eternal Flame! Come forth! Burn away that which is within me which would hold me from my goals. Harden me through fire, like wood may become like steel and clay like stone.

Mystic Fire is the passion of my Goddess - bringing forth change. Passion is fire. I am passion. I am fire.