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Tuesday, June 19, 2007

Essay: The Secret Lives of Dice

In the movies, Toy Story and Night at the Museum small things come to life at night and have a mind and will of their own.

Over time, I've noticed a force that is all its own, one that is like a neutral force of nature that knows no enemies and keeps no allies for long.

You may remember a few of these moments when the dice have "gotten away from me":
  • Battle against the Hill Giant while Enroute to Falconwell - Slyl is slammed into the earth on a crit, his ring of 9 lives activates to restore both his physical and mental health
  • Battle Beneath the Selunar Eclipse - d20 critical roll against Animosus and he falls from the Black Gauntlet Knight's strike
  • Battle Against the Mur Zhagul - Slyl loses initiative and his life on a crit by the creatures attacks
  • Battle in the Quickearth - At the end of round 2 I announced to Animosus that the standard action of lay hands will occur on his initiative count in round 3. During round 3 (before Animosus acts) in front of everyone a d8 is rolled twice to select the target of the Mud Golem's attacks in round 3 based on the creatures reach of 10". Aloud I choose to vocalize the targets are based on, and in order of their counters on the battle-mat (1-2 Ani, 3-4 Mauros, 5-6 Pavel, 7-8 Nemeseth). I actually vocalized this distribution because I didn't want Animosus to get struck before he healed himself.

And the dice once again had their way. I rolled a 1, then a 2. Both strikes hit Animosus squarely and he falls.

As Kelestri's player says, "D&D without dice is just theater. D&D without roleplay is just a video game."

So Animosus' player says something like, "Thanks DM for once again helping my character to fumble in combat." And you know... his comment is well deserved. Did you see a pattern in the bulleted list above? The neutral force of the dice (and rather consistently) have taken down Slyl and Animosus more than any other character.

And over time by Kelestri's player's definition, we have done more D&D than theater. And over time I have learned not to appologize for the dice — a force many campaigns have come to respect. ... When we sleep at night, do they wisper to each other, "Behold! I am dice! Slayer of characters! Destroyer of campaigns!" Or tonight, when we're fast asleep, do they rest too - satiated for a time like a beast who had recently consumed its fill by nearly swallowing another character?

13 Comments:

Blogger Slyl said...

i think they are only sated after a TPK....only then are the dice of the DM sated...only then

8:41 PM, June 20, 2007  
Blogger Animosus Constans said...

I am changing my worship to that if the dice. Maybe then I will look great in battle. I may even make a spot check. :)

8:01 AM, June 21, 2007  
Blogger The Dungeon Master said...

Very funny!

10:03 AM, June 21, 2007  
Blogger Slyl said...

hey..slyl worshiped luck...and he has gone under 1hp more then any other character in this campaign

4:55 PM, June 21, 2007  
Blogger The Dungeon Master said...

Which kind of luck - good or bad?

5:27 PM, June 21, 2007  
Blogger Kelestri said...

The four horsemen of apocalyptic lucky dice.....Un, Not, No and Bad

7:12 AM, June 22, 2007  
Blogger The Dungeon Master said...

I think when heroes look great in battle - its only one slice/frame snapshot of their life. No wonder most heroes are represented on still oil canvasses while they're about to strike into the heart of the fiery red dragon! The canvass portreys just one moment in time. I mean... seriously, has anyone taken the time to paint the moments of 'slipping down the mountain-side on the way there' before hand?

You never see a portrait of the wife nagging the Paladin when he gets home, "Where in the Nine Hells have you been?" Even if the answer is, "the 6th plane," legend and history (either fantasy or real) never seems to record those moments.

I guess humanity is vain that way. We want every moment to be a shining one, but have trouble admitting 1) we are all heores by our very condition of our difficult existence and 2) the heroes and heroines we idealize were indeed great once, but not always, and not every time, and not every moment.

Although these comments are not really related to the dice article, they are my thoughts on the theme of the campaign. There have been so many examples of PCs, enemies and allies encountered throughout this story who have reflected our theme...[the last sentence is key]...

"The tales of a previous generation's epic deeds are now fading along with the safety and assurance those heroes maintained in The Vast. Now, plots more treacherous abound, evil is much stronger, cautious, and scheming. Our heroes adventure in the twilight of this land's past glory, in the wake of their own personal history, and in the shadow of their forebearers' legends. Having aspirations to do good in the springtime of evil's blight upon their generation, the characters unmask the truth of what it means to be a hero—uncovering, perhaps, the blemished part of every generation's story..."

[Extra points for anyone who can point out examples of the jaded stories of heroes from our campaign so far!] There will always be another campaign around the corner, but never one quite like Sons of the Vast. Thanks for many wonderful "heroic" moments.

12:56 PM, June 22, 2007  
Blogger Slyl said...

around the corner...Tom, you havent figured out what we do when we return to kurth...there are a lot of things that probably will be interesting when the group returns..many things will be interesting..and i believe this campaign to be only a single arc in a overall HUGE story (not that it isnt rather huge already)

4:58 PM, June 22, 2007  
Blogger Animosus Constans said...

If my Knowledge (History) check is successful. I recall that there was a great falling out in the company of the talking shield just after the stag litch was finished off. Mohrgret left the group, I think?

12:51 PM, June 23, 2007  
Blogger Slyl said...

yes...but who says it has to be the company of light and darkness that continues on...who said that???

5:09 AM, June 24, 2007  
Blogger The Guru said...

I think perhaps the characters that die so much just may not have the faith that can keep them out of trouble. Look at Evan, Mauros, and Corim, all of whom make their saves( sometimes against all odds) when it really counts. It is not the faith or hope of the Player, but the faith he imparts to his Character(ie. The character's faith ), that is the real strength.
So, I say unto you, my companions on this journey we call SOV, have Faith, and Believe.

11:57 AM, June 24, 2007  
Blogger The Guru said...

I must add and elaborate to my previous comment.....
Slyl, for example, has been bouncing back and forth from Tymora to Mask. Might not there be some lack of conviction there?
Animosus, I think, is still struggling with his own faith. He has added two gods ( and is he now going to worship the fickle and random Power of the Dice? Ha ha).
I have seen amazing feats by characters whose players were submerged in the fabric of the game.......
A young Half-orc barbarian, silently beseeching his solar (sun god)patron, dispatch in two mighty blows a warrior twice his level....A souless, empty assassin, whose faith was only in her rapidly falling priest friend, call out to his God, demanding His aid, and getting results!
We have seen it in our game as well. Evan's acts of bravery and resistance to forces that should have killed him.
What this boils down to is know your dice will be there for you and they will never let you down when it really counts.

6:54 PM, June 24, 2007  
Blogger Slyl said...

Actually Slyl believed in all the gods...Mask was just the god he knew most about when starting..and he learned about Tymora while fighting..and he realized that he had been praying to both Mask and Tymora but didnt know it..he believed but he didnt know but any name other then Mask..hence the reason he so easily took up praying to Tymora when we came upon the temple of Tymora
i think as a player some times i have "bad luck"

4:03 AM, June 25, 2007  

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