Adventure Summaries
[Module 3: Code of the Imperceptor]
Summary: An adventuring company is formed in response to the siniser aims of the Baneite's unholy leader.
Running Time: 24 hours
Campaign Time Elapsed: 2 days
Adventure Level: 4-5
Rated: R- for violence and suggestive material
Player Rating: *****
[Module 2: The Baneites]
Summary: A group of adventurers seek to warn a hamlet of impending doom.
Running Time: 12 hours
Campaign Time Elapsed: 1 day
Adventure Level: 3-4
Rated: R- for violence and suggestive material
Player Rating: *****
[Module 1: Calling Hours]
Summary: A hero's dying wish summons young adventurers to protect his family, and his secrets.
Running Time: 18 hours
Campaign Time Elapsed: 2 days
Adventure Level: 1-2
Rated: R- for violence and suggestive material
Player Rating: *****
Summary: An adventuring company is formed in response to the siniser aims of the Baneite's unholy leader.
Running Time: 24 hours
Campaign Time Elapsed: 2 days
Adventure Level: 4-5
Rated: R- for violence and suggestive material
Player Rating: *****
[Module 2: The Baneites]
Summary: A group of adventurers seek to warn a hamlet of impending doom.
Running Time: 12 hours
Campaign Time Elapsed: 1 day
Adventure Level: 3-4
Rated: R- for violence and suggestive material
Player Rating: *****
[Module 1: Calling Hours]
Summary: A hero's dying wish summons young adventurers to protect his family, and his secrets.
Running Time: 18 hours
Campaign Time Elapsed: 2 days
Adventure Level: 1-2
Rated: R- for violence and suggestive material
Player Rating: *****
2 Comments:
wow, 5 stars for all!! Hazah
We've been very successful as a D&D group. One of my habits is to check-in often with players, some say too often, to see how everyone is liking the adventures. As always, everyone's feedback is welcome (by post or e-mail if you like). If adventures are anything less than 5 stars, please let me know about it.
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